00001 #ifndef AIRPLANE_H_INCLUDED 00002 #define AIRPLANE_H_INCLUDED 00003 00004 #include "Horde3D.h" 00005 #include "Vec3.h" 00011 class Airplane { 00012 private: 00013 H3DNode _model, _emitter1, _emitter2; 00014 public: 00015 Airplane(); 00016 ~Airplane(); 00017 void update(float timeStep); 00018 Vec3 getPosition(); 00019 bool isReadyForJump(); 00020 private: 00021 void setPosition(float x); 00022 }; 00023 00024 #endif