CharacterCollisionCallback Class Reference

#include <CharacterCollisionCallback.h>

List of all members.

Public Member Functions

 CharacterCollisionCallback (btCollisionObject *me, const btVector3 &from, const btVector3 &to)
virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult &result, bool normal)

Detailed Description

This class provides a means of transportation when the player or an enemy collides with another physics body. The resulting collision object is written to an instance of this class and may be accessed from the class btCollisionWorld::ClosestConvexResultCallback.

Definition at line 12 of file CharacterCollisionCallback.h.


Constructor & Destructor Documentation

CharacterCollisionCallback::CharacterCollisionCallback ( btCollisionObject *  me,
const btVector3 &  from,
const btVector3 &  to 
) [inline]

constructs an collision callback

Definition at line 19 of file CharacterCollisionCallback.h.


Member Function Documentation

virtual btScalar CharacterCollisionCallback::addSingleResult ( btCollisionWorld::LocalConvexResult &  result,
bool  normal 
) [inline, virtual]

Definition at line 23 of file CharacterCollisionCallback.h.


The documentation for this class was generated from the following file:

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