#include <CharacterCollisionCallback.h>
Public Member Functions | |
CharacterCollisionCallback (btCollisionObject *me, const btVector3 &from, const btVector3 &to) | |
virtual btScalar | addSingleResult (btCollisionWorld::LocalConvexResult &result, bool normal) |
This class provides a means of transportation when the player or an enemy collides with another physics body. The resulting collision object is written to an instance of this class and may be accessed from the class btCollisionWorld::ClosestConvexResultCallback.
Definition at line 12 of file CharacterCollisionCallback.h.
CharacterCollisionCallback::CharacterCollisionCallback | ( | btCollisionObject * | me, | |
const btVector3 & | from, | |||
const btVector3 & | to | |||
) | [inline] |
constructs an collision callback
Definition at line 19 of file CharacterCollisionCallback.h.
virtual btScalar CharacterCollisionCallback::addSingleResult | ( | btCollisionWorld::LocalConvexResult & | result, | |
bool | normal | |||
) | [inline, virtual] |
Definition at line 23 of file CharacterCollisionCallback.h.