getAngle(Vec3 playerPos) const | Vec3 | [inline] |
getEuclideanDistance(const Vec3 pos2) const | Vec3 | [inline] |
getLengthSquared() const | Vec3 | [inline] |
operator*(const float b) const | Vec3 | [inline] |
operator*=(const float b) | Vec3 | [inline] |
operator+(const Vec3 &b) const | Vec3 | [inline] |
operator+=(const Vec3 &b) | Vec3 | [inline] |
operator-(const Vec3 &b) const | Vec3 | [inline] |
operator/=(const float b) | Vec3 | [inline] |
rotateXY(float rz) | Vec3 | [inline] |
rotateXZ(float ry) | Vec3 | [inline] |
rotateYZ(float rx) | Vec3 | [inline] |
toString() | Vec3 | [inline] |
toVec3f() const | Vec3 | [inline] |
Vec3(const float x=0.0f, const float y=0.0f, const float z=0.0f) | Vec3 | [inline] |
Vec3(const Vec3f v) | Vec3 | [inline] |
x | Vec3 | |
y | Vec3 | |
z | Vec3 | |
~Vec3() | Vec3 | [inline] |