Values Struct Reference
#include <Game.h>
List of all members.
Detailed Description
Values provides a means of bundled constants that are used throughout the game.
Definition at line 79 of file Game.h.
Member Data Documentation
provides the airplane's speed in Km/h
Definition at line 91 of file Game.h.
provides a recoil factor for the bolter weapon
Definition at line 123 of file Game.h.
provides a single bullet's speed in m/s
Definition at line 95 of file Game.h.
provides a recoil factor for the chaingun weapon
Definition at line 119 of file Game.h.
holds a string of the directory that holds the graphics content. It is relative to the start directory
Definition at line 83 of file Game.h.
provides the number of Enemies to be shot until no Enemies are respawned anymore
Definition at line 111 of file Game.h.
provides the start health of Enemies and the Player
Definition at line 103 of file Game.h.
provides the number of concurrent Enemies
Definition at line 115 of file Game.h.
this is the player's maximum distance to hit IShootables
Definition at line 99 of file Game.h.
provides the player's speed without running in Km/h. Running is 3 times faster
Definition at line 87 of file Game.h.
Provides a scaleing factor for physics and graphics World
Definition at line 107 of file Game.h.
The documentation for this struct was generated from the following files: