Game Class Reference
#include <Game.h>
List of all members.
Public Member Functions |
| Game () |
| ~Game () |
void | update (const float timeStep, const float fps) |
bool | init () |
void | resize (int width, int height) |
void | release () |
void | recycleEnemy (Enemy *oldEnemy) |
std::vector< Enemy * > | getEnemies () const |
Airplane * | getAirplane () const |
H3DRes | getReflectionTexture () const |
bool | hasPlayerAtLevelBounds (const Vec3 playerPosition) const |
void | keyStateChange (int key, bool state) |
void | mouseMoveEvent (float dX, float dY) |
void | mouseButtonEvent (int button, bool action) |
Static Public Member Functions |
static void | advanceEmitter (H3DNode emitter, const float timeStep) |
static H3DNode | addLight (H3DNode parent, const char *name, const float px, const float py, const float pz, const float rx, const float ry, const float rz, const int length, const int fov, const int shadowCount, const float r, const float g, const float b) |
Detailed Description
This class provides the start point of all graphics and physics simulation. Although there is very little actual content added, this class is responsible for general asset and object creation (Enemy, Player, World etc), and rendering as well utilizing
update(timeStep)
.
Please note that the given keyboard and mouse input is directed to Player.
Definition at line 31 of file Game.h.
Constructor & Destructor Documentation
does currently nothing
Definition at line 37 of file Game.cpp.
keeps the memory clean
Definition at line 45 of file Game.cpp.
Member Function Documentation
H3DNode Game::addLight |
( |
H3DNode |
parent, |
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const char * |
name, |
|
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const float |
px, |
|
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const float |
py, |
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const float |
pz, |
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const float |
rx, |
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const float |
ry, |
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const float |
rz, |
|
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const int |
length, |
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const int |
fov, |
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const int |
shadowCount, |
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const float |
r, |
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const float |
g, |
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const float |
b | |
|
) |
| | [static] |
Adds light to the world in a compact manner.
- Parameters:
-
| px | the position on the x axis relative to the world |
| py | the position on the y axis relative to the world |
| pz | the position on the z axis relative to the world |
| rx | the rotation on the x axis relative to the world |
| ry | the rotation on the y axis relative to the world |
| rz | the rotation on the z axis relative to the world |
| length | the length of the light cone from the light source away |
| fov | the field of view, an angle that defines the reflection |
| shadowCount | the number of shadows for the shadow context |
| r | red color part of the light; from 0.0 to 1.0 |
| g | green color part of the light; from 0.0 to 1.0 |
| b | blue color part of the light; from 0.0 to 1.0 |
- Returns:
- the created light
Definition at line 296 of file Game.cpp.
void Game::advanceEmitter |
( |
H3DNode |
emitter, |
|
|
const float |
timeStep | |
|
) |
| | [static] |
animates particles of the given emitter
- Parameters:
-
| emitter | the emitter to be animated |
| timeStep | the time delta that shall be rendered |
Definition at line 271 of file Game.cpp.
- Returns:
- the only airplane that this game has got
Definition at line 246 of file Game.cpp.
std::vector< Enemy * > Game::getEnemies |
( |
|
) |
const |
returns a vector of enemies
Definition at line 238 of file Game.cpp.
H3DRes Game::getReflectionTexture |
( |
|
) |
const |
- Returns:
- the material ressource of the water reflection
Definition at line 254 of file Game.cpp.
bool Game::hasPlayerAtLevelBounds |
( |
const Vec3 |
playerPosition |
) |
const |
inits the graphics engine and creates physics, player, and enemies
Definition at line 58 of file Game.cpp.
void Game::keyStateChange |
( |
int |
key, |
|
|
bool |
state | |
|
) |
| | |
sends keyboard events to the player
Definition at line 358 of file Game.cpp.
void Game::mouseButtonEvent |
( |
int |
button, |
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bool |
action | |
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) |
| | |
sends mouse click events to the player
- Parameters:
-
| button | which button is clicked |
| action | true when clicked, false when released |
Definition at line 351 of file Game.cpp.
void Game::mouseMoveEvent |
( |
float |
dX, |
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float |
dY | |
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) |
| | |
sends mouse motion to the player
Definition at line 365 of file Game.cpp.
void Game::recycleEnemy |
( |
Enemy * |
oldEnemy |
) |
|
resets a recently killed enemy until all enemies are killed
Definition at line 223 of file Game.cpp.
void Game::resize |
( |
int |
width, |
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int |
height | |
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) |
| | |
void Game::update |
( |
const float |
timeStep, |
|
|
const float |
fps | |
|
) |
| | |
Actually the loop is in Start.main()
- Parameters:
-
| timeStep | the time since the last rendering in millisecs |
Definition at line 128 of file Game.cpp.
The documentation for this class was generated from the following files: