StatSVN_on_TheGame Developers: philipppixel

Login name:
philipppixel
Total Commits:
714 (100,0%)
Lines of Code:
74.270 (100,0%)
Most Recent Commit:
2010-03-01 02:54
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Activity in Directories

Directory Changes Lines of Code Lines per Change
Totals 714 (100.0%) 74270 (100.0%) 104.0
Content/models/world/ 33 (4.6%) 59823 (80.5%) 1812.8
The Game/ 253 (35.4%) 5983 (8.1%) 23.6
Content/shaders/ 44 (6.2%) 5959 (8.0%) 135.4
Content/models/house/ 19 (2.7%) 323 (0.4%) 17.0
Content/models/jeep/ 28 (3.9%) 321 (0.4%) 11.4
Content/shaders/utilityLib/ 9 (1.3%) 308 (0.4%) 34.2
Content/pipelines/ 11 (1.5%) 209 (0.3%) 19.0
Content/models/ship/ 26 (3.6%) 179 (0.2%) 6.8
/ 7 (1.0%) 169 (0.2%) 24.1
Content/models/soldier/ 8 (1.1%) 129 (0.2%) 16.1
Content/models/bolter/ 17 (2.4%) 117 (0.2%) 6.8
Content/models/knight/ 4 (0.6%) 116 (0.2%) 29.0
Content/models/man/ 11 (1.5%) 108 (0.1%) 9.8
Content/particles/vulcanoSmoke/ 11 (1.5%) 77 (0.1%) 7.0
Content/models/plane/ 25 (3.5%) 54 (0.1%) 2.1
Content/materials/bolter/ 16 (2.2%) 51 (0.1%) 3.1
Content/models/watertower/ 15 (2.1%) 46 (0.1%) 3.0
Content/models/waterplane/ 15 (2.1%) 33 (0.0%) 2.2
Content/models/wassertank/ 20 (2.8%) 30 (0.0%) 1.5
Content/particles/explosiveExplosion/ 3 (0.4%) 26 (0.0%) 8.6
Content/models/tree/ 7 (1.0%) 26 (0.0%) 3.7
Content/overlays/ 13 (1.8%) 25 (0.0%) 1.9
Content/models/signs/ 6 (0.8%) 23 (0.0%) 3.8
Content/materials/ 4 (0.6%) 14 (0.0%) 3.5
Content/models/other/ 4 (0.6%) 12 (0.0%) 3.0
Content/models/sphere/ 3 (0.4%) 11 (0.0%) 3.6
Content/models/platform/ 3 (0.4%) 11 (0.0%) 3.6
Content/models/gunfire/ 6 (0.8%) 11 (0.0%) 1.8
Content/models/tire/ 4 (0.6%) 9 (0.0%) 2.2
Content/models/skybox2/ 5 (0.7%) 9 (0.0%) 1.8
Content/models/skybox/ 5 (0.7%) 9 (0.0%) 1.8
Content/models/drum/ 4 (0.6%) 9 (0.0%) 2.2
Content/models/crate/ 4 (0.6%) 9 (0.0%) 2.2
Content/models/chaingun/ 4 (0.6%) 9 (0.0%) 2.2
Content/models/bullet/ 5 (0.7%) 9 (0.0%) 1.8
Content/models/barrel/ 4 (0.6%) 8 (0.0%) 2.0
Content/materials/chaingun/ 3 (0.4%) 5 (0.0%) 1.6
Debug/ 12 (1.7%) 0 (0.0%) 0.0
Content/textures/particles/ 2 (0.3%) 0 (0.0%) 0.0
Content/textures/models/ 2 (0.3%) 0 (0.0%) 0.0
Content/textures/common/ 4 (0.6%) 0 (0.0%) 0.0
Content/textures/ 16 (2.2%) 0 (0.0%) 0.0
Content/particles/particleSys1/ 16 (2.2%) 0 (0.0%) 0.0
Content/animations/ 3 (0.4%) 0 (0.0%) 0.0

Activity of philipppixel

Most Recent Commits

philipppixel 2010-03-01 02:54 Rev.: 75

bullet now rotated
differential recoil
weapon animations
game now fullscreen
fixed cam viewport for monitor resolution

112 lines of code changed in 10 files:

  • The Game: Bullet.cpp (+1 -1), Enemy.cpp (+9 -5), Enemy.h (+1), Game.cpp (+21 -11), Game.h (+3 -1), Player.cpp (+14 -5), Player.h (+2 -2), Start.cpp (+40 -34), The Game.vcproj (+19 -8), World.cpp (+2 -2)
philipppixel 2010-03-01 02:51 Rev.: 74

fixed shaders for horde3d update (sampler->sampler2D etc)
removed some obsolete shader
fixed phong shader
added h3d models
changed bullet color
added 2nd skybox

370 lines of code changed in 57 files:

  • Content/models/bullet: bullet.material.xml (+1 -1)
  • Content/models/crate: woodcrate.material.xml (new 6), woodencrate.geo (new), woodencrate.scene.xml (new 3), woodencrate001a.png (new)
  • Content/models/drum: drum.geo (new), drum.material.xml (new 6), drum.scene.xml (new 3), drum001a.png (new)
  • Content/models/man: civil02.jpg (new), civilian2.material.xml (new 5), man.scene.xml (+1 -1), man2.scene.xml (new 46), phong.material.xml (del)
  • Content/models/other: brick001a.png (new), bricks.material.xml (new 6), concrete.material.xml (new 6), concrete001a.png (new)
  • Content/models/skybox2: skybox.dds (new), skybox.geo (new), skybox.material.xml (new 5), skybox.scene.xml (new 4), skybox2.jpg (new)
  • Content/models/soldier: Material.001.material.xml (new 5), Material.003.material.xml (new 5), Material.004.material.xml (new 5), Material.material.xml (new 5), RED.material.xml (new 5), soldier.anim (new), soldier.scene.geo (new), soldier.scene.xml (new 104)
  • Content/models/tire: tire.geo (new), tire.material.xml (new 6), tire.scene.xml (new 3), tire001a.png (new)
  • Content/models/watertower: Material.material.xml (new 5), roof.material.xml (+1 -1), roof.material.xml.bak (new 5), watertower.scene.geo (changed), watertower.scene.xml (+6 -6)
  • Content/shaders: deferredLighting.shader (+5 -5), fresnel.shader (+1 -1), fresnel.shader.xml (del), materialCol.shader (del), mcol.shader (+52 -397), model.shader (+13 -8), overlay.shader (+1 -1), particle.shader (+6 -4), phong.shader (+12 -58), postHDR.shader (+15 -15), refmodel.shader (+4 -4), simplewater.shader (+4 -4), skybox.shader (+3 -2), terrain.shaderold (del)
  • Content/shaders/utilityLib: fragLighting.glsl (+3 -4), vertParticle.glsl (+4 -4)
  • Content/textures/particles: vulcanoSmoke.tga (new)
philipppixel 2010-02-28 15:35 Rev.: 73

modified bolter gun

45 lines of code changed in 9 files:

  • Content/models/bolter: BLACK MATTE.material.xml (+4 -11), BRASS.material.xml (+7 -11), RED PLSTC.material.xml (+1 -2), SILVER.material.xml (+3 -7), bolter.anim (new), bolter.geo (changed), bolter.scene.geo (new), bolter.scene.xml (+25 -12), eaglecolor.material.xml (new 5)
philipppixel 2010-02-25 21:46 Rev.: 72

smoke on the water :)

35 lines of code changed in 3 files:

  • Content/particles/vulcanoSmoke: vulcanoSmoke.scene.xml (+18 -4), vulcanoSmoke2.material.xml (new 5), vulcanoSmoke2.particle.xml (new 12)
philipppixel 2010-02-24 21:40 Rev.: 71

added some Physics
initialized non-set values in game

81 lines of code changed in 5 files:

  • The Game: Game.cpp (+31 -16), Game.h (+4 -3), Start.cpp (+14 -6), World.cpp (+30 -7), World.h (+2)
philipppixel 2010-02-24 21:36

146 lines of code changed in 6 files:

  • Content/models/house: house.scene.geo (changed), house.scene.xml (+113 -96)
  • Content/models/waterplane: waterplane.material.xml (+7 -7)
  • Content/particles/explosiveExplosion: explosiveExplosion.material.xml (new 5), explosiveExplosion.particle.xml (new 12), explosiveExplosion.scene.xml (new 9)
philipppixel 2010-02-24 21:24 Rev.: 67

changed vulcano

4 lines of code changed in 1 file:

  • Content/particles/vulcanoSmoke: vulcanoSmoke.scene.xml (+4 -4)
philipppixel 2010-02-21 19:08 Rev.: 66

added recoil to gun after shoot
added house model
added (nonworking)reflecting water to pond
inserted (nonworking)reflection pipeline and context

695 lines of code changed in 32 files:

  • Content/models/house: CERAMIC brick.material.xml (new 7), Concrete.material.xml (new 5), GLASS.material.xml (new 5), METAL aluminum.material.xml (new 5), METAL brass polish.material.xml (new 5), PAINT gloss beige.material.xml (new 5), PAINT gloss black.material.xml (new 5), PAINT gloss white.material.xml (new 5), PAVING stucco smth.material.xml (new 5), STONE asphalt.material.xml (new 5), STONE generic.material.xml (new 5), SYNTH screen.material.xml (new 5), bricks2.png (new), house.scene.geo (new), house.scene.xml (new 141), roofing.material.xml (new 7), shingles.png (new)
  • Content/models/waterplane: waterplane.material.xml (+4 -2), waterplane.scene.geo (changed), waterplane.scene.geo.old (new), waterplane.scene.xml (del), waterplane.scene.xml.old (new 4), watersurface.scene.geo (new), watersurface.scene.xml (new 3)
  • Content/particles/vulcanoSmoke: vulcanoSmoke.particle.xml (+1 -1), vulcanoSmoke.scene.xml (+2 -2)
  • Content/shaders: mcol.shader (+1), refmodel.shader (new 426)
  • The Game: Game.cpp (+12 -8), Game.h (+1 -1), Player.cpp (+11 -3), World.cpp (+20 -3)
philipppixel 2010-02-21 15:04 Rev.: 65

removed dir due to renameing

0 lines of code changed in 10 files:

  • Content/models/wassertank: ASHSEN_2.JPG (changed), CEDFENCE.JPG (changed), PLATEOX2.JPG (changed), SHING1.JPG (changed), Wood.material.xml (del), metal.material.xml (del), roof.material.xml (del), tank.material.xml (del), wassertank.scene.geo (changed), wassertank.scene.xml (del)
philipppixel 2010-02-21 14:43 Rev.: 64

added more models

250 lines of code changed in 27 files:

  • The Game.sln (+20)
  • Content/models/signs: Material.material.xml (new 5), Sign post.material.xml (new 5), metal.material.xml (new 5), stop.scene.geo (new), stop.scene.xml (new 8), stop_sign_page.png (new)
  • Content/models/tree: bark.material.xml (new 5), bark02.jpg (new), bleech.png (new), leaves.material.xml (new 5), tree.scene.geo (new), tree.scene.xml (new 8), tree.scene.xml.bak (new 8)
  • Content/models/watertower: ASHSEN_2.JPG (new), CEDFENCE.JPG (new), PLATEOX2.JPG (new), SHING1.JPG (new), Wood.material.xml (new 5), metal.material.xml (new 5), roof.material.xml (new 5), tank.material.xml (new 5), watertower.scene.geo (new), watertower.scene.xml (new 9)
  • The Game: Game.cpp (+15 -5), World.cpp (+121 -63), World.h (+16)
philipppixel 2010-02-20 23:01 Rev.: 63

removed unnecessary new floats
added stats
enemy stops walking if near enough
implemented Explosive explosion
fixed crosshair
removed debug outs
added more models
added vulcano emitter

150 lines of code changed in 8 files:

  • The Game: Airplane.cpp (+5 -16), Enemy.cpp (+7 -1), Explosive.cpp (+82 -49), Game.cpp (+22 -14), Physics.cpp (-7), Start.cpp (-2), World.cpp (+32 -11), World.h (+2 -1)
philipppixel 2010-02-20 22:59 Rev.: 62

changed particles

9 lines of code changed in 2 files:

  • Content/particles/vulcanoSmoke: vulcanoSmoke.particle.xml (+1 -1), vulcanoSmoke.scene.xml (+8 -6)
philipppixel 2010-02-20 22:52 Rev.: 61

added two new model: jeep and ship
modified material resources and airplane

530 lines of code changed in 68 files:

  • Content/models/jeep: Achterlicht..material.xml (new 5), Achterlicht.001.material.xml (new 5), Dashbord.001.material.xml (new 5), Dashbord.002.material.xml (new 5), Jeep Groen.0.material.xml (new 5), Jeep Groen.001.material.xml (new 5), Jeep Groen1..material.xml (new 5), Jeep Groen1.001.material.xml (new 5), Jeep Groen2..material.xml (new 5), Jeep Groen2.001.material.xml (new 5), Jeep bekledi.material.xml (new 5), Jeep bekleding.001.material.xml (new 5), Jeep motorka.material.xml (new 5), Jeep motorkap.001.material.xml (new 5), Jeep ster zi.material.xml (new 5), Jeep ster zijkan.001.material.xml (new 5), Knipperlicht.001.material.xml (new 5), Knipperlicht.002.material.xml (new 5), Koplamp.001.material.xml (new 5), Koplamp.002.material.xml (new 5), Markering.00.material.xml (new 5), Markering.001.material.xml (new 5), Material #43.001.material.xml (new 5), Material #43.002.material.xml (new 5), Zwart Metaal.001.material.xml (new 5), Zwart Metaal.002.material.xml (new 5), jeep.scene.geo (new), jeep.scene.xml (new 191)
  • Content/models/plane: Material.001.material.xml (del), Material.002.material.xml (new 5), Material.003.material.xml (del), Material.004.material.xml (del), Material.005.material.xml (del), Material.006.material.xml (new 5), Material.007.material.xml (new 5), Material.008.material.xml (new 5), Materialflue.material.xml (new 5), fluegel1.tga (changed), fluegel2.tga (changed), fluegel2a.tga (new), plane.scene.geo (changed), plane.scene.xml (+5 -5)
  • Content/models/ship: Box02.material.xml (new 5), Box03.material.xml (new 5), Circle01.material.xml (new 5), Circle02.material.xml (new 5), Glass.material.xml (new 5), Material #2.material.xml (new 5), Torus01.material.xml (new 5), Torus02.material.xml (new 5), anten.material.xml (new 5), deck (sub).material.xml (new 5), fence.material.xml (new 5), fence2.material.xml (new 5), glass (sub).material.xml (new 5), grey (sub).material.xml (new 5), gun (sub).material.xml (new 5), holder (sub).material.xml (new 5), l_number (sub).material.xml (new 5), misk (sub).material.xml (new 5), navigation.material.xml (new 5), propeller_l.material.xml (new 5), propeller_r.material.xml (new 5), r_number (sub).material.xml (new 5), ring-buoy.material.xml (new 5), ship.scene.geo (new), ship.scene.xml (new 59), side (sub).material.xml (new 5)
philipppixel 2010-02-20 18:30 Rev.: 60

0 lines of code changed in 8 files:

  • Content/particles/particleSys1: explosiveExplosion.material.xml (del), explosiveExplosion.particle.xml (del), explosiveExplosion.scene.xml (del), particle1.material.xml (del), particle1.particle.xml (del), particle2.material.xml (del), particle2.particle.xml (del), particleSys1.scene.xml (del)
philipppixel 2010-02-20 18:30 Rev.: 59

updated explosive particles

0 lines of code changed in 3 files:

  • Content/particles/particleSys1: explosiveExplosion.material.xml (new), explosiveExplosion.particle.xml (new), explosiveExplosion.scene.xml (new)
philipppixel 2010-02-20 18:30 Rev.: 58

added volcano particles

26 lines of code changed in 3 files:

  • Content/particles/vulcanoSmoke: vulcanoSmoke.material.xml (new 5), vulcanoSmoke.particle.xml (new 12), vulcanoSmoke.scene.xml (new 9)
philipppixel 2010-02-20 15:19 Rev.: 57

fixed firegun check

3 lines of code changed in 2 files:

  • The Game: Game.cpp (+2 -2), Physics.cpp (+1 -1)
philipppixel 2010-02-20 15:19 Rev.: 56

piplines

37 lines of code changed in 3 files:

  • Content/pipelines: blur.material.xml (new 12), forward.pipeline.xml (+8 -4), reflection.pipeline.xml (new 17)
philipppixel 2010-02-20 13:54 Rev.: 55

431 lines of code changed in 1 file:

  • Content/shaders: modeltbn.shader (new 431)
philipppixel 2010-02-20 13:53 Rev.: 54

nonworking shader again :(

39 lines of code changed in 1 file:

  • Content/shaders: water.shader (+39 -12)

(47 more)

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